Attack with each of your equipped weapons.
Move a second time.
Spend 1 Reserve Power to move another tile.
Enemy ranged attacks are -20 Accuracy.
1/2 damage from grenades.
The next attack or action an ally of your choice makes is done with advantage.
Pass an item or up to 30 materials to an ally within 1.5 tiles.
Roll Assessment. On success, learn one of
Roll Assessment. On success, learn the environmental effects of a location.
Spend 5 Reserve Power to take 2 actions on your next turn.
Game Master's decision. Complete mission objectives, use items, or throw grenades.
Ranged attacks +5 Accuracy next turn.
+10 Accuracy to ally of choice.
Enemy attacks -5 Accuracy until next turn.
Enemy attacks +10 Accuracy until next turn.
Attacks on you can't crit.
Effects of cover and Interference Grenades doubled.
Only usable if you didn't attack this turn.
Make one attack with one weapon on an enemy that moves in line-of-sight. This attack has -15 Accuracy.
+1% Crit Chance for mission.
Spend 2 Reserve Power to increase by a further +1.
+2 Accuracy for mission.
Spend 1 Reserve Power to increase by a further +1.
-5 Reserve Power.
+0.5 Speed for mission.
+5 Prepared (Turn Order).
Spend 1 Reserve Power to increase by a further +5.
-5 Prepared (Turn Order).
Spend 1 Reserve Power to reduce by a further -5.