Attack

Attack with each of your equipped weapons.

Move

Move a second time.

Spend 1 Reserve Power to move another tile.

Evade

Enemy ranged attacks are -20 Accuracy.

1/2 damage from grenades.

Support

The next attack or action an ally of your choice makes is done with advantage.

Pass Items

Pass an item or up to 30 materials to an ally within 1.5 tiles.

Assess Enemy

Roll Assessment. On success, learn one of

  • Enemy defences
  • Enemy weapons
  • Enemy plans for their next turn

Assess Environment

Roll Assessment. On success, learn the environmental effects of a location.

Charge Up

Spend 5 Reserve Power to take 2 actions on your next turn.

Special

Game Master's decision. Complete mission objectives, use items, or throw grenades.

Aim Weapons

Ranged attacks +5 Accuracy next turn.

Support Ally

+10 Accuracy to ally of choice.

Dodge

Enemy attacks -5 Accuracy until next turn.

Draw Fire

Enemy attacks +10 Accuracy until next turn.

Take Cover

Attacks on you can't crit.

Effects of cover and Interference Grenades doubled.

Only usable if you didn't attack this turn.

Hunt

Make one attack with one weapon on an enemy that moves in line-of-sight. This attack has -15 Accuracy.

Watch for Weakness

+1% Crit Chance for mission.

Spend 2 Reserve Power to increase by a further +1.

Track

+2 Accuracy for mission.

Spend 1 Reserve Power to increase by a further +1.

Charge Engine

-5 Reserve Power.

+0.5 Speed for mission.

Ready

+5 Prepared (Turn Order).

Spend 1 Reserve Power to increase by a further +5.

Wait

-5 Prepared (Turn Order).

Spend 1 Reserve Power to reduce by a further -5.